Inspect VTF mipmaps and alpha before exporting
Read the real frame and mip inventory, inspect hidden RGB and export a specific decoded image.
Read the guide ↗Field guide / 02Edit alpha and write a new one-frame VTF
Understand how a pixel-based VTF copy differs from the original container and inspect every retained mip.
Read the guide ↗Field guide / 03Read VMT texture references without executing a material
Separate literal texture paths from inherited values, runtime behavior and missing-file assumptions.
Read the guide ↗